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The Ships at Your Command

  • Writer: joseph b
    joseph b
  • Dec 4, 2020
  • 3 min read

Welcome back Commander, I have more in-depth Information about the Ships that will be at your command. The primary warships you will be using are the Acclimator-1s:


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The Acc-1 comes with generous stats for its cost of 66 points. with 7 hull, 10 shields total and decent firepower mostly on its forward batteries(see threat chart to the right). It has an acceptable speed 3 although it is slow at turning so you will have to position them carefully. The Acc-1 comes with Turbolaser, Ordinance, weapons teams and 2 offensive retrofits upgrade slots, making it a versatile gunship or potent carrier. I personally think that the Neevota-Bee will be one of your greatest Assets, and have a couple ways I recommend running her:


Name: The Hive Queen Acclamator I (66) • Clone Navigation Officer (4) • Flight Controllers (6) • Expanded Hangar Bay (5) • Reserve Hangar Deck (3) • Nevoota Bee (5)

Total Points: 89


This load works great with the V-19 fighters allowing Nevoota Bee to redeploy one of them if they are to be destroyed, and Clone Navigation officer allows her to take extra Squadron tokens if needed (it works on the ship it is equipped to) giving 5 squadron commands that include rerolls vs ships and Bonus Flight controller dice.


Name: Deep Space Recon Acclamator I (66) • Flight Commander (3) • Flight Controllers (6) • Expanded Hangar Bay (5) • Hyperspace Rings (3) • Nevoota Bee (5) Total Points: 88


Deep space Recon, allows you to deploy upto 4 squadrons pretty much anyware on the map thanks to hyperspace rings. This works especially well with Arc-170 Fighters due to their good stats but slow speed. Flight commander lets you activate your squadrons after you move giving you a very long range for your squadron commands.


If you are looking for more of a gunship model, I recommend not investing to much into your Acc-1 because they are surprisingly easy to kill. But here is a couple loadouts:


Name: Simple Gunship

Acclamator I (66) • External Racks (4) • Linked Turbolaser Towers (7) Total Points: 77


A simple but reliable loadout, comes it a just 77 points, gives decent long-range firepower and a solid wallop if they get too close. Bonus is that LTT works on salvo allowing for more reliable damage from that as well. You could add Ordinance experts if you have extra points.

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Name: the Sniper Acclamator I (66) • Intel Officer (7) • Ordnance Experts (4)

• Assault Proton Torpedoes (4) • Swivel-Mount Batteries (8) Total Points: 89




This loadout emphasizes doing damage at long range. Specifically Crit damage at long range. The idea is to use Swivel-mounts to add black dice to your attack at any range and then Confire in more to try and proc your Black crits. Also lets you do great damage from side arcs(see swivel threat range chart above)!


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The Acc-2 is very similar to the Acc-1 but trades its offensive retrofits for a defensive one and adds 1 blue die to the front battery. I only recommend using these if you specifically want a defensive retrofit, perhaps to keep your Admiral alive, otherwise they have simlar loadouts to the Acc-1.



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The Charger c70 is a great little ship at 45 pts, which has 4 hull and 7 shields total. A great maneuver chart with a maximum speed of 4 and modest long range firepower in all directions. they can take a support team an offensive retrofit and a turbolaser upgrade.


Name: Charger

Consular Charger C70 (45) • Linked Turbolaser Towers (7) Total Points: 52


The simplest loadout is to add LTT, this ship will pull its weight doing reasonable damage to enemy from long range and can even takeout a squadron or too if you need it too. no reason to add anything else.


Name: Swift Return Consular Charger C70 (45) • Clone Captain Zak (5) • Linked Turbolaser Towers (7) • Swift Return (4) Total Points: 61


If you need a bit more oomph, Take Swift Return! Swift return can let you focus on shooting and Clone Captain Zak lets you hit extra hard out of your side and rear. truly a great independent destroyer.



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Lastly lets talk about the Armed Crusier version of the c70. It is similarly stated exept it has shorter range guns and trades the Offensive retrofit and Turbolasers for a defensive retrofit and some ordinance upgrades. It also comes with double Blue flak, all at the low price of 37 pts.


Name: Fleet Escort Consular Armed Cruiser (37) • Projection Experts (6) • External Racks (4) Total Points: 47


Here is a simple escort loadout, Keep it close to friendly ships and pass Shields as needed. use the flak to help vs enemy fighters and unload the External racks on anything that comes to close.


That will be all today commander, keep on eye on your holofeed for more transmissions and may the force be with you.

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